Call for Paper

CALL FOR PAPERS

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The conference is preceded by one day of free tutorials for participants who wish to learn state of the art of research relating to the topics of KMO and LTEC. The tutorials will be held on the 4th September, 2017. The conference itself commences on the 5th September, 2017.

The 6th International conference on Learning Technology for Education Challenges (LTEC 2017) will be held conjunction with KMO 2017. It will provide the scientific community with a dedicated forum for discussing research and presentation of your work.
New technologies have a powerful influence on all aspects of our society including education. Many technologies have an impact on the way we teach and learn. New mobile devices (e.g., smartphones and tablets) increase student engagement with applications such as mobile augmented reality. Social networks and web 2.0 tools enable students to take a more active role in their own education, allowing them to become educational “prosumers” (i.e., both producers and consumers). Gamification, automation, big data, cloud education, MOOCs (Massive Open Online Course), Social Learning, Adaptive Learning, Immersive Learning, mLearning, Personalised learning and responsiveness are just some of the hot topics that we’ll all be talking about. There is much research that shows learning technology has the potential to improve learning. Besides technologies, there are also new pedagogical advances in learning and teaching.

The 6th LTEC (2017) will examine these technologies and pedagogical advances that are changing the way teachers teach and students learn while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education. Contributions that address theory, research, practice and policy, especially those can also be focused on particular approaches, technologies and domains, are most welcome. The aim is to provide the definitive work in the very broad area of educational technology that bridges theory, research, practice and policy. No disciplines and or approaches are excluded.

This conference will provide the ideal opportunity to present your research to an international audience. It offers participants an overview of the current situation of education and new learning technologies. You will be able to listen to experts from different countries, representing all continents.

LTEC 2017 brings together academic research and practical applications of education from all areas, seeking to bring top research and proven best practices together into one location, for the purposes of helping practitioners find ways to put research into practice, and for researchers to gain an understanding of additional real-world problems. Academic research papers, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited. We welcome researchers from both industry and academia to submit original results of their works.
If you wish to learn more about how technology and learning theories are influencing the education, then do not miss the opportunity to come to LTEC (2017).

The conference topics include, but are not limited to:
• Adaptive e-Learning technologies
• Adoption of Learning Technology
• Augmented Learning
• Applications and Integration of E-education
• Application of instructional design theories
• Assessment in e-Learning
• Assessment in Learning
• Asynchronous Interaction
• Best practice in e-Learning
• Blended Learning
• Big data analytics for e-Learning
• Building Communities of Learning
• Business model for using MOOCs
• Classroom, Ubiquitous and Mobile Technologies Enhanced Learning
• Cloud computing and e-Learning
• Collaboration in e-Learning
• Community based e-learning
• competency-based education (CBE)
• Computer and Web Based Software
• Computer Supported Collaborative Learning
• Computer-aided Assessment
• Computer-Mediated Communication
• Constructivist Perspectives
• Content and Multimedia Applications
• Course Development Strategies
• Cultural differences in e-Learning
• Data Analytics & Big Data in Education
• Data Mining & Knowledge Discovery
• Data Mining and Web Mining in Education
• Data Security in e-Learning systems
• Design of Learning Technology
• Didactics of e-Learning
• Diffusion of Innovation in Education
• Digital Libraries for e-Learning
• Distance Learning vs. e-Learning
• Distributed E-learning Environments Reality
• E-Assessment and New Assessment Theories and Methodologies
• Educational Innovations and Best Practices
• Educational Technology & Globalization
• E-learning Analytic approaches, methods, and tools
• E-learning Evaluation and Content
• Educational Games
• E-learning in distance education
• E-learning in Web 3.0
• E-learning on mobile devices
• E-learning Portals
• E-learning theory
• E-learning/Mobile Learning/Distance Learning/Virtual Learning
• Emerging technologies and shifting business models in Higher Education and Training
• Emerging Technologies in Education
• Emerging tools for education
• E-Portfolios
• Evaluation of Learning Technologies
• Future of Learning Technology
• Game-based learning and systems
• Games for Learning
• Gamification in e-learning
• How can analytics help distil university business strategy and governance outcomes
• Immersive Learning and Multimedia applications
• Implications of big data in education
• Individual e-learning
• Infrastructure, Technology & Techniques
• Innovation and Change In Education
• Integrated Learning and Educational Environments
• Intelligent Learning Systems
• Intelligent Tutoring and Monitoring Systems
• Interaction in e-learning
• Interactive multimedia in education and training
• IoT for learning
• Issues in learning analytics such as ethics, cultural transitions, capacity building, etc
• Knowledge Management for Learning Technology
• Learning analytics
• Learning Analytics and Educational Data Mining
• Learning and Knowledge Management
• Learning as a Service
• Learning in a Digital Age
• Learning Objects and Standard
• Learning Strategies: Learn how to Learn
• Learning Technology for Lifelong Learning
• Learning Technology in Industry and Universities
• Learning tools experiences and Cases of Study
• Life Long Learning and Technology
• Life Long Learning, MOOC’s and Data Analytics
• Management of e-learning
• Mobile Learning
• MOOCs in practice
• Multimedia in e-learning
• Multimedia Support of Language & Culture
• Pedagogical Issues
• Pervasive Learning and Embedded Ubiquitous Learning
• Problem-based Learning
• Professional Development & Teacher Training
• Quality control in e-learning
• Responsive/ Multi-Device Learning
• Semantic Web and Ontologies for Learning Systems
• Simulations and Virtual Learning Environments
• Social media in e-learning
• Social learning
• Smart Education
• Standardization, Reusability and Interoperability Issues
• Standards and Specifications
• Standards in e-learning
• Students as Partners in Learning Design and Research
• Systems and Technologies in E-education
• Technology Adoption and Diffusion of E-learning
• Technology Enhanced Science Learning
• Technology Support for Pervasive Learning
• The concept of sharing for e-learning and e-teaching
• The future of MOOCs
• The role of teachers in e-learning
• Theoretical Bases of e-Learning Environments
• Tracking learning activities
• Ubiquitous Learning
• Usability in Learning Technology
• Uses of Multimedia
• Virtual Learning Environments
• Wearable computing technology In e-learning
• Web 2.0 and Social computing for learning
• Web 2.0 and Social Computing for Learning and Knowledge Sharing
• Web 2.0 Technologies and The Classroom
• Wiki and blogs in Higher Education
• Wireless, Mobile and Ubiquitous Technologies for Learning
• Workplace E-learning
• Work-related Learning
• Can intelligence be taught?
• Can technology promote intelligence?
• Deep learning and intelligence science
• Can intelligence science be the next wave of technology learning?